![]() It begins at a table in a great hall - not unlike the one from Hogwarts - with a large book. Moss consists of a mix of puzzle platforming and a fully narrated story. ![]() Clever use of perspective and three-dimensional sound blend together to create an experience that seems real, even if it’s not always successful at achieving that. While VR can be challenging to acclimate to (thanks to motion sickness and often clunky controls), Polyarc found a way to tap into what feels natural and then some. Polyarc’s Moss on PlayStation VR doesn’t just show you all of that, it lets you live it - or as close as you can, anyway.įor a game centered so much on storytelling, Moss’ technical prowess and rich world-building do most of the talking. When I think of storybooks, I picture gilded lettering, watercolor landscapes and secretly, a cast of cute animals.
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